Do you remember YvanSoftware? He is a very nice guy and he did a basic question’s file in dutch for WWTBAFM! now we have a total of 6 languages! cool!
HtheB ultimate the mancalaDS project with 2 theme songs! nice!
you can download it directly from his site or from download menu
have a nice game!
some of you, probably, have noticed the sound bug that was afflicting the 2.0 version of MancalaDS.. well it was fault of the ancient makefile that i was using.. now i changed it and i recompiled all.. happy download to all!
well, i’m waiting for HtheB’s theme song for the last version of mancalaDS.. but i don’t know when he will give it to me and i’m leaving home on 26th of december.. so i publish the latest version of mancalaDS and i hope to upgrade it with theme song the next year merry christmas and happy new year to all
P.S.: i just want to remember how you can help me to improve this new version:
Send me sounds that are in the game (but without noise, high quality). mp3/wav/raw doesn’t make differences.
MancalaDS v2.0 Source Code
UPDATE: HtheB will do the theme song for my game.
-Added Animations (pretty cool)
-Added Sounds (mmm i haven’t found them on the net.. so i have to capture them plugging cable form line out to line in :\. infact they have a bit of noise)
-Everything is Mario’s Style, now.
How you can help me? Oh it’s simple! just send me sounds that are in the game (but without noise, high quality). mp3/wav/raw doesn’t make differences.
Video: boost up the volume
i fixed some little graphic things and added some keys functionality. i think now it’s the true final v1.5.
Soooooo.. finally it’s done! wow, i made my first automata!
i’m enough tired, but it’s finished for now (do you remember? i promised new gfx..). now it has a skilled AI (easy and normal) so now you can play solo mode. another interesting function it’s the “watch a game” mode.. pretty useless, but i put it in for people that like to watch their nds while is playing alone (i’m one of them).
what else? oh well, the ai levels.
easy: ai first try to do the best capture move and if it isn’t available, do a random move
normal: ai first try to do a perfect move, then try the best capture move and if they aren’t available, do a random move
hard: i haven’t coded an hard level, beacuse it’s not so simple and maybe i’m missing knowledges and i don’t feel like doing it now.
i didn’t test it very well because i’m tired. i hope you will find bugs or improvements and then report them to me for a fix. i’ll fix them, promise
another night has nearly gone and mancalaDS it’s growing very fast.
This night i added the possibility to choose how many beans to start with. it was a gbarl user suggestion, at this time i can’t remember who asked for it. I predispose the game structure to fit the singleplayer game too. All it’s ready and working.. what it misses? the AI.. i think i could develop it well after some nice hours of sleep.
so, i solved the weird bug that was afflicting a sprite. the solution? it was setted to 16colors on pagfx.ini when it needed to be 256colors.. very weird bug.
now it works well and i’m ready to publish it. just take it